Five Nights with Maids tips and tricks

A cross-night survival method rather than a night-by-night walkthrough: budget power first, keep a compact camera loop, verify with lights and time every shutter to the cue.

Checked 18 October 20268 min readSources cited per claim

The one rule: look, verify, then close

Most failed runs are not caused by missing a maid. They are caused by using the right tool for the wrong question. The camera answers where was she? The door light answers is she there now? The shutter answers can she get in? Doing them in the wrong order costs power and time.

ToolQuestion it answersCostCorrect moment
CamerasWhere is she moving?Power while the monitor is upBetween approaches, on a short fixed route
LightsWho is at this door right now?Power per flashAfter a camera cue or an audio cue
ShuttersCan she enter?Power while held downOnly once the threat is confirmed at that side
The exchange rate

Treat every action as a purchase. If a camera check will not change your next move, do not buy it. If a shutter is closed but the maid has already left, you are paying rent on an empty room.

Build a power budget before the first camera check

The office starts at 100% power and the shift runs from midnight to 6 AM. The game does not publish a per-action cost table, and the drain is continuous while a camera or shutter is active. That makes the meter a countdown you influence, not a puzzle with a published answer key.

A practical budget is behavioural rather than numerical:

  • First half of the night: learn the positions. Spend a little more on cameras, but still return to the office between checks.
  • Middle hours: reduce the route to the cameras that actually predict an approach.
  • Last two hours: cameras become shorter, lights become rarer, shutters become single-purpose. Preserve enough power for one final confirmed defence.
  • Never: run a full camera sweep because you are bored. That is the most expensive way to learn nothing.
The meter is the real clock

You can survive a difficult maid with 15% power left. You cannot survive two confirmed approaches with 0%. Late-night power is worth more than early-night information, because late-night mistakes are the ones that end the run.

Keep a compact camera loop, not a full sweep

The camera map is larger than a survival loop needs. You do not need to check every room. You need the four or five positions that sit on the approach paths, plus a return to the office view so you can act on what you saw.

A loop reported by players in the launch build:

  1. CAM10 — the curtain room associated with Leona.
  2. CAM02 — the right-side cue associated with Nell.
  3. CAM05 — the right-side direct-entry cue associated with Clarice.
  4. CAM04 — the left-side cue associated with Irene.
  5. Office — close the monitor and check the door lights.
A dark hallway in the mansion seen through a security camera
A camera feed is information, not a defence. Return to the office before acting on it. Official Steam screenshot.

The order matters less than the discipline. Pick a loop, repeat it, and note the last known position of each maid. If a camera that should show a maid is empty, that is the information — not a reason to re-check the same room three times.

Camera discipline

  • Open the monitor with a purpose, not as a default state.
  • Check movement between feeds, not the scenery in each room.
  • Return to the office after every short loop. The monitor is not a safe place to think.
  • If you lose track of a maid, favour the door light on the side she last used.

Use lights as a yes/no check

The door light is a confirmation tool. It is not a searchlight and it is not a second camera. Flash it when a cue suggests someone is close, read the result, and switch it off.

Light resultMeaningNext move
Empty doorwayThe cue was old, or the maid moved elsewhereReopen any shutter on that side; return to cameras
Silhouette at the glassConfirmed approachClose that shutter until the window is clear
Movement but no clear shapePossible Nameless or a fast moverKeep the shutter down and re-check the camera

Leaving a light on while you browse another camera is one of the most common power leaks. It also tells you nothing new: the doorway is either occupied or it is not.

Time shutters to the cue, then reopen

Shutters are the only direct defence, and the only tool that can cost power continuously while doing nothing. The skill is not closing them; it is reopening them at the right moment.

MaidReported cueShutter responseWhen to reopen
IreneCAM04 disappears; left windowLeftWhen the left window is clear
NellCAM02; right windowRightWhen she leaves the window
LeonaCAM10 curtain open; knockingLeftAfter the knocking sequence ends
ClariceCAM05 sightingRightAfter the direct-entry threat passes
NamelessMusic cue; camera sightingNoneShutters do not stop her; use the camera
One side at a time

Closing both shutters is a panic response, not a defence. It doubles the drain and blinds you to the side that is actually safe. If both sides are threatened, close the confirmed side first, then confirm the second with a light.

The knock is a sequence

Leona’s reported knock is not a single sound cue. Closing for the first knock and reopening immediately can let her through. Hold the left shutter until the knocking stops, then check the window before reopening.

Clarice is the exception

The usual order is camera, then light, then shutter. Clarice reportedly moves from CAM05 straight to entry, so the camera sighting is the confirmation. Close the right shutter immediately and ask questions afterward.

Handle the Nameless maid with the camera, not the door

The Nameless maid is the one enemy that invalidates the shutter reflex. The reported pattern is an audio cue followed by an approach that a closed shutter does not stop. The counter is to find her on a camera and keep the view until she disappears.

  • Hear the cue: stop the normal route and search the feeds.
  • Find her: hold the camera on her, even if the office feels exposed.
  • Wait for the vanish: do not tab away early.
  • Then reset: return to the office and re-check both doors for the other four.

This is the one time the camera deserves extra power. The alternative — hiding behind a shutter — is not a defence at all.

Adjust to the night, not to a fixed script

The roster expands across the week. Players report two maids on Night 1, three on Night 2, four on Nights 3 and 4, and all five on Night 5. Night 6 is the bonus challenge and assumes you already know every cue.

StagePressureWhat changesWhat to protect
Night 1IntroductoryTwo approach sidesLearn the camera-to-door timing
Night 2ExpandingA third maid joinsKeep the short route, add one camera
Nights 3–4DenseFour maids, faster cuesCut unnecessary checks; preserve late power
Night 5PeakAll five, including NamelessCamera discipline and single-side shutters
Night 6BonusHarsher version of everythingEvery habit above, with less margin

This is not a night-by-night walkthrough. It is a description of how the pressure curve should change your spending: earlier nights are for learning, later nights are for executing.

Five mistakes that end runs

  1. Rapid-fire camera flipping. You lose the last known position and burn power doing it.
  2. Leaving a light on. A light is a question, not a state.
  3. Closing both shutters. You double the drain and learn nothing.
  4. Reopening Leona’s shutter too early. The knock is a sequence; wait it out.
  5. Playing muted. The Nameless cue and the approach sounds are part of the information set.
One more launch-build complaint

Several players report that the door and light buttons have small or offset hitboxes. If a click does nothing, do not spam it — the power may still be draining while you fight the UI. Aim slightly above the button and click once. A future patch may fix this; until then, it is a launch-build quirk worth knowing.

A 60-second pre-shift checklist

  • Remind yourself which maid uses each side: Irene and Leona left; Nell and Clarice right; Nameless on camera.
  • Set the first camera route in your head before the monitor opens.
  • Decide what counts as a confirmed threat for each side.
  • Check the power meter and set a mental reserve for the last two hours.
  • Turn the volume up enough to hear knocks and music cues.
  • Commit to reopening every shutter as soon as its cue passes.

When to ignore this guide

Behaviour can change with a patch. If a maid appears on a different camera, skips a cue or stops responding to a shutter, trust the build in front of you and note the change. The patch notes page records verified updates, and the characters page holds the per-maid reference if you need to re-learn a route.

Where these facts come from

Every claim on this page is checked against the sources below. Where a detail is a player report rather than official documentation, the page says so.

  • Steam store listing — app 4771580Primary source for the developer, publisher, release date, price, supported languages, feature list, game description, character artwork asset names and minimum system requirements. Checked 18 October 2026.
  • Steam user reviews — Five Nights with MaidsUsed for reception figures and for community-reported behaviour, difficulty and launch issues. Player reports are labelled as such throughout the site, not presented as developer documentation.
  • Steam achievements — Five Nights with MaidsUsed to confirm the eight-achievement launch set. The character names are taken from the store’s character artwork assets, not from achievement keys; no official biographies are published on this source.